Can You Buy A House In Solstheim

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I've been using openmw for a few months now, and I have found that many mods made for vanilla that required scripting are not working in OMW. Apparently this is supposed to happen, as many of these mods have coding mistakes that OpenMW does not tolerate, unlike vanilla. Of the top of my head, I have that 'Magical Missions' and 'Buy a House' have many problems, and dialogue/quests do not progress. Also, I have that really annoying bug where the gateway haunt ghost does not stop respawning, even after completing the associated quest.

There are a few things you need to do before you can get your hands on a house in Raven Rock. The following are the quests that you must. Use the 'Convenient Horses' mod. It gives you the ability to call your horse to your position, besides tons of other cool things related to horses (followers can ride horses, you can choose different sadles, tweak your horses the way you like them, etc.).

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Supposedly, some of the bugs present in vanilla are fixed by the various existing script fixing mods. At the moment I am using (in launcher load order):
GOTYMinImpactSomeMPPv2.01.esp
Morrowind Patch v1.6.6_beta.esp
gr_ScriptImprovements.esp
Unofficial Morrowind Official Plugins Patched.esp
Patch for Purists v1.5.esp
CanIlly's Solstheim Rumour Fix.esp
Lore Fix.esp
I think Patch for Purists is supposed to be compatible with OpenMW.
My questions are:
1 - What Script fixing mods do you recommend for an OpenMW build? I am basically looking for the most possible amount of bug fixing.
2 - Are the ones I have too many, and possibly, a source of bugs in OMW? I know some of them overlap, but I thought the load order would allow me to essentially bypass this problem, as the scripts get replaced.