Civ 5 Leader Mods
- 2For Mod Authors
Din 6930 m pdf download. I love Civilization 6, but sometimes I pine for the art style of its equally wonderful predecessor, Civilization 5. Civilization 6's cartoony vibe is all.
For Mod Users
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | How to Manually Install a Mod | Youtube video showing how to install Mods without using Steam. | Marbozir |
Guide | How to Enable Logging | Guide on how to enable logging. Logs should be provided when reporting bugs to modders. | whoward69 |
Guide | Select, Subscribe, Enable and Play a Mod | Step-by-step guide on how to select, subscribe, enable and play a mod from in-game. | whoward69 |
Guide | Getting Mods to Work in Linux | Guide on how to install/use Mods on Linux. | flamesfault |
Guide | Installing Mods on Civ5 for Mac | Guide on how to install/use Mods on Mac. | AlanH |
Guide | Common Checklist for Playing Mods | Lists several points players need to check for when using a mod. | Thalassicus |
Guide | MPMPM - Converting Mods to DLC Format for Multiplayer Use | Guide describing a way to have mods be treated as DLC, allowing for players to use them in multiplayer. | Gedemon |
Utility | MP Mod Manager | Software for using mods in multiplayer. Does not support mods with SQL. | Jaii der Herr |
For Mod Authors
Modding Tools
Type | Name | Description | Author(s) |
---|---|---|---|
Tool | Nexus Buddy 2 | Nexus Buddy 2 is a tool for importing and altering 3D Graphics in Civ 5 and Beyond Earth. | Deliverator |
Tool | DDS Converter | A Java™ Web Start utility for converting PNG, JPEG and GIF images into the DDS format required by Civilization 5 mods. | whoward69 |
Tool | DDS Unpacker for InterfaceTextures | Tool for unpacking 2D textures of the game. | Sterkhov |
Lua
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Basic/Beginner Lua Guide for Civ5 | A beginner guide to basic Civ5 Lua modding, specifically designed for modders with no basic Lua knowledge. | bane_ |
Guide | Optimizing your Lua Code for Speed | Some tips on how to optimise your Lua code to make it work faster/more efficient, making it less demanding. | Pazyryk |
Guide | Data Driven Code Technique | Guide on adding tables for efficiency. | whoward69 |
Guide | Why to Use 'elseif' | Guide explaining why one should use 'elseif' in Lua modding. | whoward69 |
Guide | Adding XML Tags that Work Through Lua | Guide on adding XML tags that work through Lua. | Pazyryk |
Guide | Lua Tips (Common Beginner Scripting Mistakes) | Post explaining some beginner Lua mistakes. | whoward69 |
Reference | BNW Lua API Reference (Methods, GameEvents & LuaEvents) | A more complete reference for Lua methods and GameEvents. | whoward69 |
Utility | Unit Spawn Handler Lua | A utility that handles all the logic for placing a unit on the world map. | LeeS |
Utility | Snippets for Mod Makers | A number of Lua snippets that can be used to implement a wide range of effects. | Machiavelli24 |
Utility | UniqueDiplomacyUtils | Utility allowing for changes in diplomatic lines under certain conditions. | Typhlomence |
Utility | Strict.lua - for finding Typos in Lua | Utility for notifying the modder of typos not marked as errors. | Pazyryk |
Utility | SaveUtils.lua | Allows for storing/saving data per target object over time. | Whys |
Utility | PlotIterators.lua | Lua iterator that will efficiently return plots in order around the perimeter. | whoward69 |
Utility | TableSaveLoader | Another utility for storing data over turns/time. | Pazyryk |
XML
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Adding a Dummy Technology | Thread on the best way to add a dummy technology to use their associated XML tags (read: effects) for exclusivity (such as a civilization trait). | LeeS |
Guide | XML (Advanced) Guide to Adding Buildings and Wonders to Brave New World | Guide on adding Buildings/Wonder to Brave New World with XML. | LeeS |
Reference | XML Data Files for Standard Civilizations (inc DLC) | Contains comprehensive data XML files of the game. | whoward69 |
Reference | Unified Firaxis XML Tags | Lists of the various properly-formatted XML tags for Firaxis-supplied game-elements | LeeS |
SQL
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | SQL modding for dummies! | Introduction to SQL modding for Civ5. | Leugi |
Guide | Circumventing Mod Load Order Issues With Database Triggers | Guide on how to circumvent mod load order issues through the use of SQL database triggers. | whoward69 |
Guide | Loops in SQL | Thread on tips for writing loops in SQL. | Thalassicus & whoward69 |
Art Assets (2D)
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | DDS Texture (Image File) Creation and Usage for Beginners | Guide on creating and using DDS texture files. | whoward69 |
Guide | Sukritact's Cartography Outline | Guide on how to create the Map Image displayed on the civilization selection screen. | Sukritact |
Guide | Irkalla's 'Firaxis-Like' Civilization Icon Tutorial | Guide on how to create the Civilization Icon. | Irkalla |
Guide | Civilization V-style Icons with Gimp | Guide on how to create Building/Unit/Leader icons with Gimp 2. | DJSHenninger |
Guide | Photoshop Icon Tutorial | Guide on how to create Building/Unit/Leader Icons with Photoshop. | Firebug |
Guide | Leugi's 2D Leaderscene Collage Hints | Guide on how to create 2D leaderscenes. | Leugi |
Guide | Improvement, Policy & Unit Action Icons (Firaxis-style) | Guide on how to create Improvement, Policy & Unit Action Icons with Blender. | Lord Tirian |
Utility | Civilization Icon Template | Template for creating Civilization Icons (with Photoshop). | Sukritact |
Utility | Font Icon - Resource Template | Template for creating Font Icons. | Horem |
Utility | Dynamic 2D Leaderscenes | Allows for a leader scene to be changed dynamically depending on the disposition of the AI. | Vicevirtuoso |
Source | Hiram's Civ Icons | A collection of Civilization Icons. | Hiram |
Source | Keniisu's Graphical Freebies! (Workshop) | A number of misc 2D Graphics. May also request at the workshop. | Keniisu |
Source | Firebug's Leaderscreens to Go | A number of leaderscreens ready for use (most are reserved, however). | Firebug |
Source | Klisz's Civ Icons | A collection of Civilization Icons. | Klisz |
Source | Icon Backgrounds for Units/Buildings | A collection of Icon Backgrounds for Units/Buildings/Leaders, as well as scenery. | DJSHenninger |
Source | TPangolin's Assorted Icons for Civilizations | A collection of Civilization Icons. | TPangolin |
Art Assets (3D)
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Guide to 3D Modding in Civilization V | Straightforward guide on necessary tools, reskinning & converting from Civ IV. | Civitar |
Guide | Getting Civ4 Units into Civ 5 - Full Conversion | Comprehensive guide on converting Civ4 Units to Civ 5. | Deliverator |
Guide | Getting Civ4 Units Into Civ5 Using Blender 2.72 | Guide on converting Civ4 Units to Civ 5, using Blender 2.72. | Wolfdog |
Guide | Team-color Unit Skins | Guide on how to give team-colors to unit skins. | Nutty |
Guide | Add a New Unit in the Game (using SQL) | A step by step to addnew unit graphics to the game. | Gedemon |
Guide | Civilization V: Leader Graphics Modding Guide | Youtube guide on how to make 3D leader graphics. | Deliverator |
Guide | Add a new building and improvement with 3D model | Guide on converting Civ 4 Improvement graphics to Civ 5. | Danrell |
Guide | How to Convert Civ4 Buildings into Civ5 Tile improvements | Guide on converting Civ 4 Improvement graphics to Civ 5, alternative way. | Ekmek |
Guide | Guide to Adding a New Resource with Custom Reskins | Guide on reskinning and adding resource graphics. | Horem |
Reference | ArtDefine Files for Standard & 'Orphaned' Units (inc DLC) | Collection of ArtDefine files for adding new Unit graphics. | whoward69 |
Utility | Resource Generator (Lua Component) | Lua component which can be used to add a new resource without modifying 'AssignStartingPlots.lua'. | Deep_Blue |
Source | Horem's Art Resources | Various 3D resource graphics. | Horem |
Source | DJSHenninger's Converted CIV4 Improvement Graphics | Various Tile Improvement graphics, converted from Civ IV. | DJSHenninger |
Source | BouncyMischa's Fantasy and Sci-Fi Building Models | Various Tile Improvement graphics, converted from Civ IV. | BouncyMischa |
Source | Civ Fantasy Improvement Graphic Conversions | Various Tile Improvement graphics, converted from Civ IV. | Nomad or What |
Compatibility
Type | Name | Description | Author(s) |
---|---|---|---|
Reference | JFD's Master Support File | An SQL file explaining how to add support for JFD's civilizations, including YnAEMP. | JFD |
Reference | Tomatekh's Historical Religions | Explains how to add support for Tomatekh's Historical Religions mod. | Tomatekh |
Reference | Ryoga's Unique Cultural Influence | Explains how to add support for Ryoga's Unique Cultural Influence. | Ryoga |
Reference | Sukritact's Events & Decisions(Event Creator) | Explains how to add support for Sukritact's Events & Decisions. | Sukritact |
Reference | Mod Support - Other | SQL file explaining how to add mod support for Civ IV Traits in Civ V, Ethnic Units/R.E.D. and Map | Various (compiled by DJSHenninger) |
User Interface (UI)
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | User Interface Components Tutorial (Questions) | Comprehensive guide on creating User Interface components. | whoward69 |
Reference | UI Functions (Lua Control Methods and UIManager Methods) | List of various functions for UI modding. | whoward69 |
Utility | Dynamic Top Panel | Dynamic Top Panel is a modder's utility which allows you to hook into the Top Panel and its tooltips in order to display additional information. | JFD |
Utility | Sukritact's Modular City Info Stack | Utility allowing modders to add info to the City Screen without sacrificing compatibility. | Sukritact |
Utility | Dynamic Culture Overview | Utility for fixing the Culture Overview when adding Buildings with Great Work Slots. | KyteM |
DLL
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | How to Compile the DLL | Guide on compiling the DLL, useful for modders trying to mod the DLL, usually total conversion mods. | DaveMcW |
Audio
Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Creating your own Soundtrack! | Guide on adding your own soundtrack. | Leugi |
Guide | Making a Custom Leader Use Custom Music | Guide on adding music for a civilization mod (peace/war theme). | Leugi |
Guide | Giving your Leader Custom Speech | Guide on giving a leader custom speech. | Harald B |
Other
Software tiger t800 hd. Type | Name | Description | Author(s) |
---|---|---|---|
Guide | Common Novice-Modder Mistakes | List of mistakes beginning modders tend to make. | LeeS |
Guide | How To Make A Civilization - Tutorial Series | A series of video tutorials on making a civilization (in progress). | Keniisu |
Guide | File attributes/properties - Is that VFS, InGameUIAddin or UpdateDatabase? | Guide on file properties. Some files need VFS set to true, others don't. Various types of files need to activated in different ways. | whoward69 |
Reference | Text Icons and Markup | List with Text Icons outdated, but there is a list of possible text colours. | N/A |
Reference | Text Icons | Full list with Text Icons, including from BNW. | BigCece |
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